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On Wed, 1 Nov 2000 21:59:32 -0000, Tom Melly wrote...
> I haven't tried it, but could it be that your bounding sphere is the same
> radius as the globe - a coincident surface type problem?
>
> Try making the bounding sphere a unit bigger? Also, shouldn't your globe be
> "inverse"?
>
> WARNING - I'm usually wrong.
You may be here, 'cos I think the bounding sphere is commented out in
the code he posted there...
Oh, and I have no idea what the problem may be, since I tried a similar
scene through Moray and MeagPOV 0.6a, and nothing I did could get MegaPOV
to tell me the sphere was infinite...
<grasping at straws>
Maybe it's something to do with the image mapped texture?
</grasping at straws>
Bye for now,
Jamie.
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